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Review: Resistance 2
By Chris
2009-04-08

I don’t have much to write about this game.  Is it just me or does the guy in the banner look like an angry David Blaine?  Okay, seriously.  Maybe I am suffering from first person shooter fatigue but nothing about Resistance 2 really stood out for me as being great. Nothing was terrible, either…it just was.

Resistance 2 picks up where Resistance: Fall of Man left off (note: Resistance, the series, dropped the subtitle in favour of a number, in direct contradiction to our naming trend observations). You continue as Nathan Hale, an American soldier who was sent to Europe to help fight off an invasion of alien Chimera, in a reimagining of the post-World War II world. The game picks up with Hale heading back to the U.S. to help with the Chimeran problem, which has now crossed the Atlantic.

After that, the story quickly loses pace. By the end of the game, I didn’t really care what I was doing or why I was doing it. I started to zone out during cut scenes after becoming lost in the military lingo and never really recovered. I blame the writers on this one. I’m not saying games need to be dumbed down but they do need to be remotely interesting. Also not helping were the overly long chapters in the game. I usually like my campaign segments to last no longer than an hour apiece but there were segments of two hours plus in the game. It’s hard to remember why the hell you were killing hoards of aliens on the streets of Chicago after awhile. It isn’t due to a lack of checkpoints however, which I thought were masterfully done and rarely, if ever, did I find myself complaining about having to redo a section after dying….so, kudos on that.

The gameplay also just borders on ‘okay’. Gone are two of the options that I liked the best about the original Resistance, the regenerating health bar and the ability to actively change weapons. I know Resistance wasn’t the first game to ever have a regenerating health bar but Resistance 2 has replaced it with a ‘blood ring around the edge of the screen’ way of denoting damage. I realize that it’s easier to keep your eyes on the action if you don’t have to look away to a health bar but I feel like the blood ring is too much of a Call of Duty rip-off. It’s also less precise which means more time spent camping out behind cover just in case you’re about to die. They also did away with the ability to actively change weapons…well, not entirely. You can still change weapons by hitting the triangle and toggling between your primary weapon or a smaller pistol. In the original Resistance, Hale could carry multiple primary weapons and you could cycle through them, while the game continued in the background, using R2. It seemed like a better system to me and while some would argue that carrying that many guns is unrealistic, so is a race of hybrid alien/humans in the 1950s.

Resistance 2 does have one distinct advantage over its Call of Duty contemporary: no endless enemy closets. There are a set number of baddies in every area and once you clear them, you are free to move through it. Those of you who read my World at War review know how bananas it drove me to be held down, low on ammo, while my half-witted A.I. peers did nothing to help me.

Resistance 2’s biggest achievement was its 60 player online multiplayer option…which I must admit I have yet to check out. Since I haven’t seen anyone on my friends list playing it, I have been hesitant to throw myself into a game with 59 12-year-olds who have nothing better to do than play the game while broadcasting hip-hop into their bluetooth headsets. Yeah, that sounds fantastic on this end. Okay, I sound like an old person.

So all-in-all this is just another shooter. Nothing special. Next on my list of games to play while Julie isn’t around is Gears of War 2. Let the fatigue continue…

I don’t really have any thoughts on Resistance 2, but I would like to say that David Blaine is a douche.

completionist.com
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